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Unit 1 - Concept & Portfolio Development

Activity 1 What Makes A Good Game?
- Every player must have at least a theoretical possibility of winning until the very end.
- A player who no longer has any hope of winning can somehow determine the winner.
- All players should be involved in the game until it's almost over.
- At the start of the game, every player should have an equal chance of winning.
- A game should be rich in surprises.
- The title, theme, format, and graphics of a game must give a unified impression.
- The more a game makes its players want to play again, the better the game.
- Any new game must be original.
- Nothing kills players' interest as easily as long periods of inactivity while they wait their turns.
- Any game that is not based on chance must give players the opportunity to affect its progress and direction.
- Durability, functionality, and the visual appeal of the materials contribute greatly to the perceived value of a game.
- It is an advantage for a game to start quickly and be easy to learn, and the clearer simpler the rules, the better.
Activity 2 How to use Skitch
Activity 3 The Best Game Ever!
 
Activity 4 Logo Development
Final Logo
Activity 5 Asset Development
- The sprite is represented as rectangular image with the certain width and height pixels.
- The size of the sprite has to be 140 by 140 pixels
- The colordepth, width, and height have the same size.
- The complete usage memory of the pixel guide is 140x140x4 is equal to 76 kb.
- Each color and transparency represented by 8 bits.
- It can be reduced by 16 bit
- All of the movable objects in the game called sprites.
Background
Unit 1 Rich Activity
Sketches
Asset 1
 
Asset 2
Character Instance 1
Character Instance 2
Background
Title Screen
Game Over Screen
Documentation
Unit 1 - Concept & Portfolio Development
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